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Donkey Corner #8 variant

Posted By: Timothy Chow
Date: Wednesday, 16 April 2014, at 12:46 a.m.

In Response To: Donkey Corner #8 (Stick)

I'm revisiting this problem because I found it interesting. It struck me as a 'vision laughs at counting' position where it wasn't a matter of enumerating the rolls so much as readjusting my vision to 'see' it as a blitzing position rather than a priming position. To help myself readjust, I played around until I found the variant below.





White is Player 2

score: 0
pip: 155
7 point match
pip: 156
score: 0

Blue is Player 1
XGID=-a--B-CaB-BAeC---b-dAb--A-:0:0:1:51:0:0:0:7:10
Blue to play 51

1.Rollout113/7* eq: +0.182
Player:
Opponent:
53.93% (G:17.72% B:1.00%)
46.07% (G:13.93% B:1.11%)
Conf.: ± 0.008 (+0.173...+0.190) - [98.1%]
Duration: 1 hour 46 minutes
2.Rollout18/7* 6/1* eq: +0.169 (-0.012)
Player:
Opponent:
53.31% (G:19.90% B:0.61%)
46.69% (G:14.99% B:1.37%)
Conf.: ± 0.008 (+0.161...+0.177) - [1.9%]
Duration: 1 hour 39 minutes
1 5184 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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