Putting five checkers on the 5pt is now out of the question, of course. But 13/10 is still a strong candidate -- I guess it unstacks the midpoint and creates a builder for the 4pt and 7pt, which are both good things strategically.
1. | Rollout1 | 8/4 | eq: +0.046 |
| Player: Opponent: | 50.43% (G:12.42% B:0.42%) 49.57% (G:9.21% B:0.35%) | Conf.: ± 0.004 (+0.042...+0.050) - [100.0%] Duration: 1 hour 45 minutes |
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2. | Rollout1 | 13/10 8/7 | eq: +0.033 (-0.013) |
| Player: Opponent: | 50.11% (G:12.86% B:0.44%) 49.89% (G:9.74% B:0.41%) | Conf.: ± 0.004 (+0.029...+0.037) - [0.0%] Duration: 1 hour 47 minutes |
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3. | Rollout2 | 13/10 6/5 | eq: -0.011 (-0.057) |
| Player: Opponent: | 49.24% (G:12.25% B:0.44%) 50.76% (G:10.01% B:0.38%) | Conf.: ± 0.010 (-0.021...-0.001) - [0.0%] Duration: 18 minutes 23 seconds |
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4. | Rollout2 | 8/5 6/5 | eq: -0.014 (-0.060) |
| Player: Opponent: | 49.02% (G:10.63% B:0.36%) 50.98% (G:9.06% B:0.34%) | Conf.: ± 0.009 (-0.023...-0.005) - [0.0%] Duration: 16 minutes 22 seconds |
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1 15552 Games rolled with Variance Reduction. Dice Seed: 88901507 Moves: 3-ply, cube decisions: XG Roller
2 2592 Games rolled with Variance Reduction. Dice Seed: 88901507 Moves: 3-ply, cube decisions: XG Roller
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