At some point I may let an XG 4 ply RO take a look at the top couple of plays, but, IMHO, what I think is going on here is that after 13/11(4) it is very hard for the opp to do anything to get an easy take.
1. | Rollout1 | 13/11(4) | eq: +0.960 |
| Player: Opponent: | 73.48% (G:11.36% B:0.27%) 26.52% (G:2.99% B:0.10%) | Conf: ± 0.008 (+0.952...+0.968) Duration: 11 minutes 14 seconds |
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2. | Rollout1 | 13/11(2) 6/4(2) | eq: +0.924 (-0.036) |
| Player: Opponent: | 73.56% (G:10.90% B:0.21%) 26.44% (G:3.05% B:0.07%) | Conf: ± 0.005 (+0.919...+0.929) Duration: 6 minutes 35 seconds |
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3. | Rollout1 | 13/11 7/5*(3) | eq: +0.908 (-0.052) |
| Player: Opponent: | 71.77% (G:18.67% B:0.39%) 28.23% (G:4.44% B:0.17%) | Conf: ± 0.006 (+0.902...+0.914) Duration: 6 minutes 02 seconds |
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4. | Rollout2 | 13/9(2) | eq: +0.857 (-0.103) |
| Player: Opponent: | 71.33% (G:13.99% B:0.38%) 28.67% (G:4.82% B:0.17%) | Conf: ± 0.012 (+0.845...+0.869) Duration: 5 minutes 02 seconds |
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5. | Rollout2 | 7/5*(2) 6/4(2) | eq: +0.750 (-0.210) |
| Player: Opponent: | 70.87% (G:22.66% B:0.43%) 29.13% (G:5.70% B:0.18%) | Conf: ± 0.007 (+0.743...+0.757) Duration: 1 minute 43 seconds |
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1 5184 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply
2 2592 Games rolled with Variance Reduction. Moves and cube decisions: 3 ply
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