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Example of play prediction method

Posted By: David Rockwell
Date: Friday, 17 May 2013, at 12:36 p.m.

In Response To: Example of play prediction method (Rick Janowski)

My rollout for 2a4a disagrees with whatever you are using. Z is best by a small amount. I believe this has been done and confirmed using 4-ply.





White is Player 2

score: 0
pip: 167
4 point match
pip: 167
score: 2

Blue is Player 1
XGID=-b----E-C---eE---c-e----B-:0:0:1:32:2:0:0:4:10
Blue to play 32

1.Rollout124/22 13/10eq: -0.3293
Player:
Opponent:
49.41% (G:15.55% B:2.34%)
50.59% (G:13.62% B:1.14%)
Conf.: ±0.0036 (-0.3329...-0.3258) - [53.8%]
Duration: 5 hours 42 minutes
2.Rollout124/21 13/11eq: -0.3296 (-0.0003)
Player:
Opponent:
49.83% (G:15.73% B:2.50%)
50.17% (G:13.68% B:1.12%)
Conf.: ±0.0037 (-0.3333...-0.3260) - [46.2%]
Duration: 5 hours 52 minutes
3.Rollout213/11 13/10eq: -0.3584 (-0.0290)
Player:
Opponent:
49.42% (G:16.95% B:2.52%)
50.58% (G:14.19% B:1.74%)
Conf.: ±0.0090 (-0.3674...-0.3494) - [0.0%]
Duration: 1 hour 03 minutes
1 31104 Games rolled with Variance Reduction.
Dice Seed: 1282080
Moves and cube decisions: 3-ply

2 5184 Games rolled with Variance Reduction.
Dice Seed: 1282080
Moves and cube decisions: 3-ply

eXtreme Gammon Version: 2.10, MET: Rockwell-Kazaross

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