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BGonline.org Forums
Example of play prediction method
Posted By: David Rockwell In Response To: Example of play prediction method (Rick Janowski)
Date: Friday, 17 May 2013, at 12:36 p.m.
My rollout for 2a4a disagrees with whatever you are using. Z is best by a small amount. I believe this has been done and confirmed using 4-ply.
White is Player 2
score: 0
pip: 1674 point match pip: 167
score: 2
Blue is Player 1XGID=-b----E-C---eE---c-e----B-:0:0:1:32:2:0:0:4:10 Blue to play 32
1. Rollout1 24/22 13/10 eq: -0.3293
Player:
Opponent:49.41% (G:15.55% B:2.34%)
50.59% (G:13.62% B:1.14%)Conf.: ±0.0036 (-0.3329...-0.3258) - [53.8%]
Duration: 5 hours 42 minutes2. Rollout1 24/21 13/11 eq: -0.3296 (-0.0003)
Player:
Opponent:49.83% (G:15.73% B:2.50%)
50.17% (G:13.68% B:1.12%)Conf.: ±0.0037 (-0.3333...-0.3260) - [46.2%]
Duration: 5 hours 52 minutes3. Rollout2 13/11 13/10 eq: -0.3584 (-0.0290)
Player:
Opponent:49.42% (G:16.95% B:2.52%)
50.58% (G:14.19% B:1.74%)Conf.: ±0.0090 (-0.3674...-0.3494) - [0.0%]
Duration: 1 hour 03 minutes1 31104 Games rolled with Variance Reduction.
Dice Seed: 1282080
Moves and cube decisions: 3-ply
2 5184 Games rolled with Variance Reduction.
Dice Seed: 1282080
Moves and cube decisions: 3-plyeXtreme Gammon Version: 2.10, MET: Rockwell-Kazaross
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