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When GG and GG+ diverge: 62s 66

Posted By: Jeremy Bagai
Date: Saturday, 18 May 2013, at 2:59 a.m.

In Response To: Gammon Go (GG) and Gammon Save (GS) Considerations (Rick Janowski)

At GG the game will be played to completion, and you want to win a gammon: 13/7(2)* 7/1(2)*.





White is Player 2

score: 1
pip: 159
2 point match
Crawford
pip: 167
score: 0

Blue is Player 1
XGID=-a----EaC---dEa--c-e----B-:0:0:1:66:0:1:1:2:10
Blue to play 66

1.XG Roller++13/7*(2) 7/1*(2) eq: +0.666
Player:
Opponent:
57.39% (G:25.90% B:0.72%)
42.61% (G:10.12% B:0.48%)
2.XG Roller++24/18(2) 13/7*(2) eq: +0.597 (-0.068)
Player:
Opponent:
63.75% (G:16.12% B:0.56%)
36.25% (G:6.79% B:0.24%)

eXtreme Gammon Version: 2.10, MET: Kazaross XG2



At GG+ you will likely have an effective cube-turn after 24/18(2) 13/7(2)*.
13/7(2)* 7/1(2)* is an overplay.





White is Player 2

score: 2
pip: 159
4 point match
pip: 167
score: 0

Blue is Player 1
XGID=-a----EaC---dEa--c-e----B-:0:0:1:66:0:2:0:4:10
Blue to play 66

1.XG Roller++24/18(2) 13/7*(2) eq: +0.921
Player:
Opponent:
63.84% (G:15.98% B:0.58%)
36.16% (G:6.63% B:0.22%)
2.XG Roller++13/7*(2) 7/1*(2) eq: +0.861 (-0.060)
Player:
Opponent:
57.57% (G:25.53% B:0.76%)
42.43% (G:9.95% B:0.45%)

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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