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31P-22E-65R-54 -- Rollout, lame analysis, and further questions
Posted By: Igor In Response To: 31P-22E-65R-54 (Igor)
Date: Sunday, 14 December 2014, at 3:21 p.m.
I would have played two down for all the same reasons Mike and Casper mentioned. But running is still best here despite the fact we are not leading in the race.
White is Player 2
score: 0
pip: 152Unlimited Game
Jacoby Beaverpip: 159
score: 0
Blue is Player 1XGID=-a--B-C-C---fE---b-db-B---:0:0:1:54:0:0:3:0:6 Blue to play 54
1. Rollout1 22/13 eq: -0.102
Player:
Opponent:47.83% (G:7.58% B:0.26%)
52.17% (G:10.79% B:0.27%)Conf.: ± 0.005 (-0.107...-0.098) - [100.0%]
Duration: 1 hour 02 minutes2. Rollout1 13/9 13/8 eq: -0.120 (-0.017)
Player:
Opponent:46.25% (G:11.01% B:0.33%)
53.75% (G:9.20% B:0.36%)Conf.: ± 0.005 (-0.124...-0.115) - [0.0%]
Duration: 59 minutes 23 seconds3. Rollout2 13/4 eq: -0.144 (-0.041)
Player:
Opponent:45.66% (G:10.55% B:0.29%)
54.34% (G:9.09% B:0.35%)Conf.: ± 0.006 (-0.150...-0.138) - [0.0%]
Duration: 29 minutes 15 seconds1 10368 Games rolled with Variance Reduction.
Dice Seed: 74176308
Moves: 3-ply, cube decisions: XG Roller
2 5184 Games rolled with Variance Reduction.
Dice Seed: 74176308
Moves: 3-ply, cube decisions: XG RollereXtreme Gammon Version: 2.10
I won't pretend I understand what is going on here. But Dmitriy's question game me an idea for the following variant:
White is Player 2
score: 0
pip: 152Unlimited Game
Jacoby Beaverpip: 157
score: 0
Blue is Player 1XGID=-a--B-D-B---fE---b-db-B---:0:0:1:54:0:0:3:0:6 Blue to play 54
1. Rollout1 13/9 13/8 eq: -0.081
Player:
Opponent:47.08% (G:12.02% B:0.33%)
52.92% (G:9.06% B:0.36%)Conf.: ± 0.005 (-0.086...-0.077) - [88.3%]
Duration: 55 minutes 49 seconds2. Rollout1 22/13 eq: -0.085 (-0.004)
Player:
Opponent:48.25% (G:8.91% B:0.32%)
51.75% (G:11.71% B:0.33%)Conf.: ± 0.005 (-0.090...-0.080) - [11.7%]
Duration: 58 minutes 11 seconds1 10368 Games rolled with Variance Reduction.
Dice Seed: 1448662
Moves: 3-ply, cube decisions: XG RollereXtreme Gammon Version: 2.10
With 8pt stripped, bringing two down puts a spare on the 8pt and hence goes up in relative equity compared to running. But it's still not enough to make two down a clear winner.
So, why is running best in the OP? I don't really know. We are not afraid of leaving the anchor due to the same 8 checkers in the zone stuff; besides in this position white's spares are stacked on the 6pt whereas in the 31P-22E-41E-54 they were split between 5pt and 6pt. But why should we run when not ahead in the race? Perhaps running is more flexible than bringing two down since race is pretty much even? Perhaps we don't want to commit to an attack so early in the game?
I hope some of our resident experts can provide further insight into this position.
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