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Clock policies -- terms

Posted By: Nack Ballard
Date: Tuesday, 29 December 2009, at 1:49 a.m.

In Response To: Clock policies -- terms (Klaus Evers)

It seems to me that the following terms could be interpreted in two ways:

Clock preference:
(1) If both players prefer a clock, a clock will be used.
(2) If either player prefers a clock, a clock will be used.

Clocks optional:
(1) It is the option of either player to insist on the use of a clock.
(2) It is an option to use a clock if both players agree.

Clocks upon request:
(1) A clock will be used if both players request it.
(2) A clock must be used if either player requests it.

I'm not trying to be contrary here. I honestly didn't know which way any of the three terms were meant to be interpreted when I first saw them. Neither, evidently, did Neil.

When I saw "insistable," I immediately knew what it meant. Obviously, if one player is able to insist, you don't need both players to insist. Likewise, if a player can (is allowed to, is able to) enforce the use of a clock, you don't need the other player to also enforce its use.

While it is possible to twist the meaning of any single word (for example, by introducing the TD into the sentence), I believe that "insistable" or "enforceable" are less likely to be misinterpreted than the three options listed above.

Steve's point that writing out the meaning in a clear sentence is preferable makes sense to me, but I'm assuming that sufficient space might not always be available or it might be better used to clarify some other detail or provide additional details in a line / blurb / paragraph / flyer.

Nack

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