Well I was indeed on autopilot. But I did take a moment to consider whether to leave the single blot on the 9 point for 4 shots or on the 10 point for 2. Yippee! I picked the best wrong play.
Anyway, the moment I saw this error come up it was immediately obvious to me that two down is correct. Clear enough to me at least that I'm going to be satisfied with the XGR+ eval and not bother with a rollout.
| | is Player 2
score: 1 pip: 130 |
| | | | | | | | | | | | | | | |
| | | |  | | | 7 point match |
| | | | | | | | | | | | | | | | | pip: 148 score: 0
is Player 1 |
| | XGID=--a--BCBB--AbC-bbc-bB-ab--:0:0:1:43:0:1:0:7:10 |
to play 43 |
| 1. | XG Roller+ | 13/10 13/9 | eq: +0.611 |
| Player: Opponent: | 64.18% (G:14.67% B:0.50%) 35.82% (G:7.91% B:0.30%) | |
|
| 2. | XG Roller+ | 13/9 11/8 | eq: +0.540 (-0.070) |
| Player: Opponent: | 62.51% (G:14.77% B:0.46%) 37.49% (G:6.53% B:0.21%) | |
|
| 3. | XG Roller+ | 13/10 11/7 | eq: +0.520 (-0.091) |
| Player: Opponent: | 61.84% (G:15.42% B:0.45%) 38.16% (G:6.46% B:0.20%) | |
|
eXtreme Gammon Version: 1.11, MET: GnuBG 11 point
The blot on the 22 point is important to making the blotty play right, but not essential. Move the blot back to the 6 point and two down still comes out on top, but by half the margin.
| | is Player 2
score: 1 pip: 133 |
| | | | | | | | | | | | | | | |
| | | |  | | | 7 point match |
| | | | | | | | | | | | | | | | | pip: 148 score: 0
is Player 1 |
| | XGID=--a--BCBB--AbC-bbc-cB--b--:0:0:1:43:0:1:0:7:10 |
to play 43 |
| 1. | XG Roller+ | 13/10 13/9 | eq: +0.513 |
| Player: Opponent: | 62.04% (G:13.75% B:0.41%) 37.96% (G:8.40% B:0.32%) | |
|
| 2. | XG Roller+ | 13/9 11/8 | eq: +0.481 (-0.032) |
| Player: Opponent: | 61.03% (G:14.50% B:0.43%) 38.97% (G:6.43% B:0.21%) | |
|
eXtreme Gammon Version: 1.11, MET: GnuBG 11 point
The weak two point board on the other side is also a key factor, but make it a 3 point board, by making the 3 point and it is still nearly correct to bring two down. Shift the 3 point to the 1 point, and two down comes out best once again.
| | is Player 2
score: 1 pip: 125 |
| | | | | | | | | | | | | | | |
| | | |  | | | 7 point match |
| | | | | | | | | | | | | | | | | pip: 148 score: 0
is Player 1 |
| | XGID=--a--BCBB--AbC-bbb-bB-bb--:0:0:1:43:0:1:0:7:10 |
to play 43 |
| 1. | XG Roller+ | 13/9 11/8 | eq: +0.426 |
| Player: Opponent: | 60.66% (G:13.23% B:0.42%) 39.34% (G:7.59% B:0.23%) | |
|
| 2. | XG Roller+ | 13/10 13/9 | eq: +0.419 (-0.007) |
| Player: Opponent: | 60.96% (G:11.40% B:0.40%) 39.04% (G:10.76% B:0.40%) | |
|
eXtreme Gammon Version: 1.11, MET: GnuBG 11 point
| | is Player 2
score: 1 pip: 121 |
| | | | | | | | | | | | | | | |
| | | |  | | | 7 point match |
| | | | | | | | | | | | | | | | | pip: 148 score: 0
is Player 1 |
| | XGID=--a--BCBB--AbC-bbb-bB--bb-:0:0:1:43:0:1:0:7:10 |
to play 43 |
| 1. | XG Roller+ | 13/10 13/9 | eq: +0.496 |
| Player: Opponent: | 62.37% (G:12.75% B:0.46%) 37.63% (G:11.87% B:0.37%) | |
|
| 2. | XG Roller+ | 13/9 11/8 | eq: +0.465 (-0.031) |
| Player: Opponent: | 61.64% (G:13.93% B:0.47%) 38.36% (G:8.64% B:0.19%) | |
|
eXtreme Gammon Version: 1.11, MET: GnuBG 11 point
Does black's outside prime encourage or discourage the aggressive counterpriming play? It would seem that the danger of getting hit and stuck behind black's prime outweighs the need to counterprime. With the 3 point already made once again, two down is clearly stronger with black having a weaker outside prime.
| | is Player 2
score: 1 pip: 120 |
| | | | | | | | | | | | | | | |
| | | |  | | | 7 point match |
| | | | | | | | | | | | | | | | | pip: 148 score: 0
is Player 1 |
| | XGID=--a--BCBB--AbC--cb-cB-bb--:0:0:1:43:0:1:0:7:10 |
to play 43 |
| 1. | XG Roller+ | 13/10 13/9 | eq: +0.492 |
| Player: Opponent: | 63.12% (G:11.08% B:0.39%) 36.88% (G:11.01% B:0.38%) | |
|
| 2. | XG Roller+ | 13/9 11/8 | eq: +0.458 (-0.033) |
| Player: Opponent: | 61.43% (G:12.10% B:0.38%) 38.57% (G:7.87% B:0.20%) | |
|
eXtreme Gammon Version: 1.11, MET: GnuBG 11 point