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BGonline.org Forums
Nactation program: prototype
Posted By: Taper_Mike In Response To: Nactation program: prototype (Nack Ballard)
Date: Wednesday, 30 November 2011, at 8:19 a.m.
This looks good. I would only add these ideas:
Good luck, and bon voyage!
- It is possible to detect logic loops programmatically if the entire family is available for examination.
- With H (Hit) and X (Hit and split) defined as a single, loose hits, it should be possible to implement these families.
- With K (Kill) defined as a play that hits at least twice, but not necessarily loose, it should be possible to implement this family. Note that Hit/Most/Six requires hitting a 3rd and 4th time if possible.
- The P (Point) family is cleanly defined. Although cumbersome, it should be possible to identify the members of this family.
- Certain other families, for instance, ^ (Fan), < (Enter 1) and > (Enter 2) are also straightforward. There may be others.
Mike
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