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Stick's Super Duper DMP Rollout

Posted By: Stick
Date: Saturday, 23 November 2013, at 10:59 p.m.

In Response To: Othello's Position: I Bet Most Would Make Septuple Whopper (Paul Weaver)

The only problem is there are far too few trials so the variance is still rampant. However, it feels like even though the results may not be anywhere near definitive they are the best we have seen so far win percentage wise. This type of rollout is far too time consuming so this is all you get.





White is Player 2

score: 0
pip: 205
1 point match
pip: 36
score: 0

Blue is Player 1
XGID=-aaABa--baaaab-----bb----A:0:0:1:43:0:0:0:1:10
Blue to play 43

1.Rollout1Bar/18eq: -0.338
Player:
Opponent:
33.08% (G:14.28% B:14.01%)
66.92% (G:0.00% B:0.00%)
Conf.: ± 0.223 (-0.562...-0.115) - [61.2%]
Duration: 9 hours 53 minutes
2.Rollout2Bar/21 4/1* eq: -0.378 (-0.040)
Player:
Opponent:
31.09% (G:11.28% B:8.68%)
68.91% (G:0.00% B:0.00%)
Conf.: ± 0.159 (-0.537...-0.219) - [38.8%]
Duration: 14 hours 29 minutes
1 69 Games rolled with Variance Reduction.
Dice Seed: 27273153
Moves: XG Roller+
Search interval: Gigantic

2 67 Games rolled with Variance Reduction.
Dice Seed: 27273153
Moves: XG Roller+
Search interval: Gigantic

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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