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Limitless
Posted By: rambiz
Date: Wednesday, 26 February 2014, at 10:41 p.m.
In Response To: XG Semantics (phil simborg)
To me the term "unlimited" refers to the cube being uncapped, not to the number of games, which can be limitless but not necessarily.
Messages In This Thread
- XG Semantics
phil simborg -- Wednesday, 26 February 2014, at 12:39 p.m.
- XG Semantics
Casper Van der Tak -- Wednesday, 26 February 2014, at 1:19 p.m.
- XG Semantics
Michael Petch -- Wednesday, 26 February 2014, at 2:48 p.m.
- XG Semantics
Jason Lee -- Wednesday, 26 February 2014, at 1:42 p.m.
- XG Semantics
garyo -- Wednesday, 26 February 2014, at 2:02 p.m.
- XG Semantics
Michael Petch -- Wednesday, 26 February 2014, at 2:17 p.m.
- XG Semantics
christian munk-christensen -- Wednesday, 26 February 2014, at 2:44 p.m.
- XG Semantics
Bill Riles -- Wednesday, 26 February 2014, at 2:47 p.m.
- +1
Casper Van der Tak -- Wednesday, 26 February 2014, at 3:01 p.m.
- +1 Simpler is better. *NM*
Art Grater -- Wednesday, 26 February 2014, at 9:28 p.m.
- XG Semantics
Daniel Murphy -- Friday, 28 February 2014, at 4:44 a.m.
- XG Semantics
Daniel Murphy -- Friday, 28 February 2014, at 4:52 a.m.
- XG Semantics
David Rockwell -- Wednesday, 26 February 2014, at 3:04 p.m.
- +1 *NM*
Michael Petch -- Wednesday, 26 February 2014, at 4:05 p.m.
- XG Semantics
Taper_Mike -- Wednesday, 26 February 2014, at 3:09 p.m.
- XG Semantics
Michael Petch -- Wednesday, 26 February 2014, at 3:47 p.m.
- My personal recommendation is...
Mr Majestyk -- Wednesday, 26 February 2014, at 3:35 p.m.
- Response to comments
phil simborg -- Wednesday, 26 February 2014, at 3:38 p.m.
- Response to comments
sita -- Wednesday, 26 February 2014, at 3:50 p.m.
- Response to comments
Taper_Mike -- Wednesday, 26 February 2014, at 3:51 p.m.
- Unicycles, Uni Games
Mr Majestyk -- Wednesday, 26 February 2014, at 3:59 p.m.
- Response to comments
Coolrey -- Wednesday, 26 February 2014, at 6:08 p.m.
- Response to comments
David Rockwell -- Wednesday, 26 February 2014, at 10:33 p.m.
- XG Semantics
Bill Calton -- Wednesday, 26 February 2014, at 4:25 p.m.
- XG Semantics
Michael Petch -- Wednesday, 26 February 2014, at 4:30 p.m.
- XG Semantics
Nack Ballard -- Wednesday, 26 February 2014, at 4:29 p.m.
- XG Semantics
Michael Petch -- Wednesday, 26 February 2014, at 4:46 p.m.
- XG Semantics
Nack Ballard -- Sunday, 2 March 2014, at 9:57 p.m.
- XG Semantics
Grant Hoffman -- Wednesday, 26 February 2014, at 8:04 p.m.
- XG Semantics
Michael Petch -- Thursday, 27 February 2014, at 1:06 a.m.
- Limitless
rambiz -- Wednesday, 26 February 2014, at 10:41 p.m.
- Limitless
Art Grater -- Thursday, 27 February 2014, at 6:33 p.m.
- Etymology of "unlimited game"
Tom Keith -- Wednesday, 26 February 2014, at 10:45 p.m.
- XG Semantics – User-interface Issues
Taper_Mike -- Thursday, 27 February 2014, at 2:48 a.m.
- XG Semantics
Omar Shah -- Thursday, 27 February 2014, at 7:23 a.m.
- XG Semantics
roadkillbooks -- Friday, 28 February 2014, at 2:09 a.m.
- NO LIMIT games/play/session...
Justin N. -- Thursday, 27 February 2014, at 8:02 a.m.
- Another idea-very simple
Phil Simborg -- Friday, 28 February 2014, at 5:13 a.m.
- XG Semantics
Jeremy Bagai -- Friday, 28 February 2014, at 5:14 a.m.
- XG Semantics
Leonardo Jerkovic -- Friday, 28 February 2014, at 9:53 a.m.
- +1 *NM*
neilkaz -- Friday, 28 February 2014, at 5:12 p.m.
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