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When in doubt, hit and make the 5pt and pay later and make the DMP play

Posted By: Timothy Chow
Date: Tuesday, 25 November 2014, at 3:01 p.m.

In Response To: Rollout (Timothy Chow)

The rollout below suggests that making the 5pt edges out 10/7 at DMP.





White is Player 2

score: 0
pip: 146
1 point match
pip: 116
score: 0

Blue is Player 1
XGID=-BBa--DB--A-fB---bBbbb----:0:0:1:21:0:0:0:1:10
Blue to play 21

1.Rollout17/5 6/5eq: +0.138
Player:
Opponent:
56.89% (G:24.43% B:0.09%)
43.11% (G:8.96% B:0.73%)
Conf.: ± 0.004 (+0.134...+0.141) - [99.3%]
Duration: 2 hours 31 minutes
2.Rollout110/7eq: +0.132 (-0.006)
Player:
Opponent:
56.58% (G:18.14% B:0.13%)
43.42% (G:8.89% B:0.53%)
Conf.: ± 0.004 (+0.128...+0.135) - [0.7%]
Duration: 2 hours 48 minutes
3.Rollout16/3* eq: +0.113 (-0.024)
Player:
Opponent:
55.67% (G:24.09% B:0.17%)
44.33% (G:9.66% B:0.82%)
Conf.: ± 0.004 (+0.110...+0.117) - [0.0%]
Duration: 2 hours 51 minutes
1 1296 Games rolled with Variance Reduction.
Dice Seed: 271828
Moves and cube decisions: 4-ply

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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