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BGonline.org Forums
Mythbuster failed
Posted By: Svilo
Date: Wednesday, 5 October 2016, at 6:21 p.m.
White is Player 2
score: 0
pip: 128Unlimited Game
Jacobypip: 132
score: 0
Blue is Player 1XGID=--B--AD-C-b-cC---dBc-aaa--:0:0:1:63:0:0:1:0:10 Blue to play 63
1. Rollout1 13/7 8/5 eq: -0.016
Player:
Opponent:49.74% (G:4.25% B:0.11%)
50.26% (G:2.71% B:0.11%)Conf.: ± 0.006 (-0.022...-0.011) - [99.6%]
Duration: 2 minutes 46 seconds2. Rollout1 13/7 6/3 eq: -0.027 (-0.011)
Player:
Opponent:49.38% (G:4.40% B:0.12%)
50.62% (G:3.04% B:0.15%)Conf.: ± 0.006 (-0.033...-0.022) - [0.4%]
Duration: 2 minutes 32 seconds3. Rollout1 13/4 eq: -0.032 (-0.015)
Player:
Opponent:49.25% (G:4.36% B:0.13%)
50.75% (G:2.90% B:0.13%)Conf.: ± 0.006 (-0.038...-0.026) - [0.0%]
Duration: 2 minutes 19 seconds4. 4-ply 8/5 8/2 eq: -0.052 (-0.035)
Player:
Opponent:48.06% (G:3.67% B:0.04%)
51.94% (G:3.30% B:0.09%)5. 3-ply 8/2 6/3 eq: -0.069 (-0.053)
Player:
Opponent:47.62% (G:3.44% B:0.05%)
52.38% (G:3.28% B:0.17%)1 5184 Games rolled with Variance Reduction.
Moves: 2-ply, cube decisions: 3-ply Red
Mythbuster failure
XG mobile dinged me for making the golden point. I liked the idea of counter-spreading and emailed the position to my desktop - just to "feel the ass" of it. It turned out XG did not approve the mobile opinion - pointing was again right. OK i tried increasing rollouts and XG was not so sure - the spreading error diminished= Untill here. The spreading error is as little as 0.011. Seems the importance of unloading the 8 AND keeping the 6 outweighs the quick building of the spreading method. Couldn't bust the golden point myth this time:)eXtreme Gammon Version: 2.10
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