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Mythbuster failed

Posted By: Svilo
Date: Wednesday, 5 October 2016, at 6:21 p.m.





White is Player 2

score: 0
pip: 128
Unlimited Game
Jacoby
pip: 132
score: 0

Blue is Player 1
XGID=--B--AD-C-b-cC---dBc-aaa--:0:0:1:63:0:0:1:0:10
Blue to play 63

1.Rollout113/7 8/5eq: -0.016
Player:
Opponent:
49.74% (G:4.25% B:0.11%)
50.26% (G:2.71% B:0.11%)
Conf.: ± 0.006 (-0.022...-0.011) - [99.6%]
Duration: 2 minutes 46 seconds
2.Rollout113/7 6/3eq: -0.027 (-0.011)
Player:
Opponent:
49.38% (G:4.40% B:0.12%)
50.62% (G:3.04% B:0.15%)
Conf.: ± 0.006 (-0.033...-0.022) - [0.4%]
Duration: 2 minutes 32 seconds
3.Rollout113/4eq: -0.032 (-0.015)
Player:
Opponent:
49.25% (G:4.36% B:0.13%)
50.75% (G:2.90% B:0.13%)
Conf.: ± 0.006 (-0.038...-0.026) - [0.0%]
Duration: 2 minutes 19 seconds
4.4-ply8/5 8/2eq: -0.052 (-0.035)
Player:
Opponent:
48.06% (G:3.67% B:0.04%)
51.94% (G:3.30% B:0.09%)
5.3-ply8/2 6/3eq: -0.069 (-0.053)
Player:
Opponent:
47.62% (G:3.44% B:0.05%)
52.38% (G:3.28% B:0.17%)
1 5184 Games rolled with Variance Reduction.
Moves: 2-ply, cube decisions: 3-ply Red

Mythbuster failure
XG mobile dinged me for making the golden point. I liked the idea of counter-spreading and emailed the position to my desktop - just to "feel the ass" of it. It turned out XG did not approve the mobile opinion - pointing was again right. OK i tried increasing rollouts and XG was not so sure - the spreading error diminished= Untill here. The spreading error is as little as 0.011. Seems the importance of unloading the 8 AND keeping the 6 outweighs the quick building of the spreading method. Couldn't bust the golden point myth this time:)

eXtreme Gammon Version: 2.10

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