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XG++ verses rollouts

Posted By: Timothy Chow
Date: Tuesday, 28 March 2017, at 8:52 p.m.

In Response To: XG++ verses rollouts (KenB)

My anecdotal impression is:

XG++ can generally be trusted not to deviate much from a 3-ply/XGR rollout except in certain types of volatile cube decisions, particularly at some funny score.

XG++ can actually be less misleading than a 3-ply/XGR rollout for very early-game checker plays, unless your rollout has 5184+ trials.

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