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The Chaos of the Dice -- A Backgammon Hustler's Quest to Gain an Edge

Posted By: Nick Kravitz
Date: Tuesday, 14 May 2013, at 9:01 p.m.

In Response To: The Chaos of the Dice -- A Backgammon Hustler's Quest to Gain an Edge (AdamStocks)

When the game starts, White has 20 legal moves to choose from (16 pawn moves and 4 knight moves). This number rapidly increases toward the middle-game. After the most common opening (e4) white now has 30 legal moves on move 2 (15 pawn, 5 knight, 5 bishop, 5 queen). After reaching the end-game (in particular, after the queens are removed from the board) the number of possible legal moves rapidly decreases again.

http://www.mark-weeks.com/aboutcom/aa02j19.htm http://www.cis.uab.edu/hyatt/search.html

Claude Shannon approximated the average number of legal moves at 30, but this includes all 3 phases of the game and thus is lower than just the middle-game number.

http://en.wikipedia.org/wiki/Shannon_number

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