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62S-53P-63, 1296 trial Rollout At reversed score

Posted By: ah_clem
Date: Thursday, 17 July 2014, at 8:38 p.m.

In Response To: 62S-53P-63, 1296 trial Rollout AtS (ah_clem)

At 3a 2a AG says that making the five point is best by .025, and buttoning everything up is a whopper.

I'm not sure I understand this. I'm fairly certain it involves gammon values and the likelihood of the cube being turned, but I don't quite get it yet.





White is Player 2

score: 3
pip: 159
5 point match
pip: 159
score: 2

Blue is Player 1
XGID=-b----E-C--AeD---bAd--b-A-:0:0:1:63:2:3:0:5:3
Blue to play 63

1.Rollout111/5 8/5eq: +0.478
Player:
Opponent:
55.18% (G:17.42% B:2.11%)
44.82% (G:14.78% B:1.49%)
Conf.: ± 0.016 (+0.462...+0.493) - [98.7%]
Duration: 25 minutes 59 seconds
2.Rollout124/18 13/10eq: +0.453 (-0.025)
Player:
Opponent:
55.54% (G:14.59% B:1.11%)
44.46% (G:11.75% B:0.92%)
Conf.: ± 0.015 (+0.437...+0.468) - [1.3%]
Duration: 28 minutes 00 second
3.Rollout124/18 11/8eq: +0.358 (-0.120)
Player:
Opponent:
54.43% (G:12.47% B:0.54%)
45.57% (G:10.68% B:0.76%)
Conf.: ± 0.013 (+0.345...+0.371) - [0.0%]
Duration: 28 minutes 54 seconds
1 1296 Games rolled with Variance Reduction.
Moves: 3-ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

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