1. | Rollout1 | 13/10(3) 4/1* | eq: +0.375 |
| Player: Opponent: | 58.97% (G:12.19% B:0.64%) 41.03% (G:9.18% B:0.22%) | Conf.: ± 0.020 (+0.355...+0.395) - [99.2%] Duration: 38 minutes 42 seconds |
|
2. | Rollout1 | 14/11 13/10(2) 4/1* | eq: +0.341 (-0.034) |
| Player: Opponent: | 57.88% (G:12.51% B:1.04%) 42.12% (G:10.34% B:0.66%) | Conf.: ± 0.020 (+0.321...+0.360) - [0.8%] Duration: 37 minutes 03 seconds |
|
3. | Rollout1 | 14/8 13/10(2) | eq: +0.281 (-0.094) |
| Player: Opponent: | 57.14% (G:9.09% B:0.53%) 42.86% (G:9.37% B:0.34%) | Conf.: ± 0.018 (+0.263...+0.299) - [0.0%] Duration: 20 minutes 10 seconds |
|
4. | Rollout1 | 14/11 13/10(3) | eq: +0.260 (-0.115) |
| Player: Opponent: | 56.40% (G:12.04% B:1.55%) 43.60% (G:10.66% B:0.46%) | Conf.: ± 0.020 (+0.240...+0.279) - [0.0%] Duration: 50 minutes 56 seconds |
|
5. | Rollout1 | 14/5 8/5 | eq: +0.220 (-0.155) |
| Player: Opponent: | 56.09% (G:9.76% B:0.45%) 43.91% (G:10.34% B:0.51%) | Conf.: ± 0.017 (+0.202...+0.237) - [0.0%] Duration: 20 minutes 08 seconds |
|
6. | 4-ply | 13/10(2) 8/5(2) | eq: +0.244 (-0.131) |
| Player: Opponent: | 56.69% (G:11.70% B:0.53%) 43.31% (G:10.52% B:0.40%) | |
|
7. | 4-ply | 13/10(4) | eq: +0.226 (-0.149) |
| Player: Opponent: | 56.53% (G:9.58% B:0.39%) 43.47% (G:9.56% B:0.22%) | |
|
8. | 4-ply | 13/10 8/5(2) 4/1* | eq: +0.224 (-0.151) |
| Player: Opponent: | 55.91% (G:13.00% B:0.40%) 44.09% (G:11.83% B:0.50%) | |
|
|
1 648 Games rolled with Variance Reduction. Dice Seed: 94696176 Moves: 3-ply, cube decisions: XG Roller
|
I made the 5pt and cleaned up a blot at the same time, that is wrong by a lot. The un-stacking of the midpoint makes sense as part of the right play, however the loose hit on the ace is equally important apparently and is not something I considered properly. It think the ace hit has more to do with trying to force gnubg forward (to make it easier to race) as opposed to the idea of a tempo hit.
I have rolled out some variations which helped my understanding of the position. I will post those shortly.