1. | Rollout1 | 14/8 13/10(2) | eq: +0.147 |
| Player: Opponent: | 54.80% (G:8.05% B:0.28%) 45.20% (G:9.96% B:0.18%) | Conf.: ± 0.012 (+0.135...+0.159) - [85.1%] Duration: 2 minutes 37 seconds |
|
2. | Rollout1 | 13/10(3) 4/1* | eq: +0.137 (-0.010) |
| Player: Opponent: | 54.79% (G:8.73% B:0.27%) 45.21% (G:10.91% B:0.25%) | Conf.: ± 0.015 (+0.122...+0.152) - [14.9%] Duration: 2 minutes 48 seconds |
|
3. | Rollout1 | 14/5 8/5 | eq: +0.083 (-0.064) |
| Player: Opponent: | 53.46% (G:8.04% B:0.27%) 46.54% (G:10.66% B:0.22%) | Conf.: ± 0.012 (+0.071...+0.094) - [0.0%] Duration: 2 minutes 29 seconds |
|
4. | Rollout1 | 14/11 13/10(3) | eq: +0.026 (-0.121) |
| Player: Opponent: | 51.86% (G:8.55% B:0.35%) 48.14% (G:11.60% B:0.31%) | Conf.: ± 0.012 (+0.014...+0.038) - [0.0%] Duration: 2 minutes 28 seconds |
|
5. | 4-ply | 13/10(2) 6/3(2) | eq: +0.034 (-0.113) |
| Player: Opponent: | 52.21% (G:8.95% B:0.34%) 47.79% (G:12.41% B:0.32%) | |
|
6. | 4-ply | 13/10(4) | eq: +0.031 (-0.116) |
| Player: Opponent: | 52.11% (G:8.14% B:0.29%) 47.89% (G:11.28% B:0.25%) | |
|
7. | 4-ply | 14/11 13/10(2) 4/1* | eq: +0.029 (-0.118) |
| Player: Opponent: | 52.11% (G:8.81% B:0.26%) 47.89% (G:12.19% B:0.36%) | |
|
8. | 3-ply | 8/5(3) 4/1* | eq: -0.068 (-0.215) |
| Player: Opponent: | 49.63% (G:10.13% B:0.20%) 50.37% (G:13.75% B:0.30%) | |
|
|
1 Truncated at 10 moves using 4-ply. 216 Games rolled with Variance Reduction. Dice Seed: 94696176 First 3 moves: 3-ply, cube decisions: XG Roller Remaining moves: 3-ply Red, cube decisions: 3-ply
|
Now to try tidying up gunbg's home board blots. The mid is back to being over-stacked so 13/10(2) is important again, however the loose hit idea is replaced slightly by the need to safety blots with 14/8. A full rollout might see something different here, however XG seems to understand the position well from all the playing around with positions I did.