Seems that moving the spare off the back anchor, the 24pt, is not ideal. When/if we hit a shot soon we'd rather not break that anchor and give up any long term equity it might otherwise secure us. This is dmp so .020 is a big deal to me, that's a full percent of match winning chances. Two people in this thread said they wouldn't spend any real time on this OtB which I just don't understand.
  White is Player 2
score: 0 pip: 35  1 point match  pip: 187 score: 0
Blue is Player 1  
XGID=ABBBAAbdcCC:0:0:1:64:0:0:0:1:10 
Blue to play 64 
1.  Rollout^{1}  16/6  eq: 0.414 
 Player: Opponent:  29.30% (G:0.00% B:0.00%) 70.70% (G:52.82% B:46.16%)  Conf.: ± 0.008 (0.422...0.406)  [69.7%] Duration: 17 minutes 43 seconds 

2.  Rollout^{1}  23/17 16/12  eq: 0.418 (0.004) 
 Player: Opponent:  29.12% (G:0.00% B:0.00%) 70.88% (G:53.04% B:46.71%)  Conf.: ± 0.009 (0.426...0.409)  [26.2%] Duration: 17 minutes 13 seconds 

3.  Rollout^{1}  23/19 16/10  eq: 0.423 (0.009) 
 Player: Opponent:  28.85% (G:0.00% B:0.00%) 71.15% (G:53.60% B:46.41%)  Conf.: ± 0.009 (0.432...0.414)  [4.0%] Duration: 13 minutes 50 seconds 

4.  Rollout^{1}  23/13  eq: 0.432 (0.018) 
 Player: Opponent:  28.41% (G:0.00% B:0.00%) 71.59% (G:54.18% B:46.33%)  Conf.: ± 0.009 (0.441...0.423)  [0.0%] Duration: 12 minutes 32 seconds 

5.  Rollout^{1}  24/18 23/19  eq: 0.432 (0.018) 
 Player: Opponent:  28.40% (G:0.00% B:0.00%) 71.60% (G:54.97% B:46.02%)  Conf.: ± 0.010 (0.442...0.422)  [0.1%] Duration: 21 minutes 08 seconds 


^{1} 2592 Games rolled with Variance Reduction. Dice Seed: 13330166 Moves: 3ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.19.206.prerelease, MET: Kazaross XG2