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BGonline.org Forums
Using the Doubling Cube in a Non-Turn Based Game
Posted By: Joe Russell In Response To: Using the Doubling Cube in a Non-Turn Based Game (Bob Koca)
Date: Wednesday, 3 June 2015, at 7:16 a.m.
If so, what methodology do you suggest that is not overly cumbersome and allows them to reveal simultaneously. Remember, they must reveal whether they are doubling and then reveal if they are dropping, taking, or beavering. Electronically, this could be done reasonably easily, but it might be too slow to keep most players happy with the speed of the game. Most physical methods would be very slow and cumbersome. If there were not too many discrete intervals, physical methods might work.
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