[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums

Using the Doubling Cube in a Non-Turn Based Game

Posted By: Joe Russell
Date: Wednesday, 3 June 2015, at 7:16 a.m.

In Response To: Using the Doubling Cube in a Non-Turn Based Game (Bob Koca)

If so, what methodology do you suggest that is not overly cumbersome and allows them to reveal simultaneously. Remember, they must reveal whether they are doubling and then reveal if they are dropping, taking, or beavering. Electronically, this could be done reasonably easily, but it might be too slow to keep most players happy with the speed of the game. Most physical methods would be very slow and cumbersome. If there were not too many discrete intervals, physical methods might work.

Messages In This Thread

 

Post Response

Your Name:
Your E-Mail Address:
Subject:
Message:

If necessary, enter your password below:

Password:

 

 

[ View Thread ] [ Post Response ] [ Return to Index ] [ Read Prev Msg ] [ Read Next Msg ]

BGonline.org Forums is maintained by Stick with WebBBS 5.12.