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Double elimination tips?

Posted By: sebalotek
Date: Tuesday, 15 December 2015, at 7:30 p.m.

In Response To: Double elimination tips? (Keene)

>> I am strictly XG these days.

I was asking, does XG have a similar set of defaults for thresholds for categorising doubtful, bad and very bad, and if so, what are those thresholds?

Also in the half an hour that passed I performed a rollout of the top 3 candidates. Both plays we discussed came out as *identical* in terms of equity (+0.916). I hope I performed it correctly..

============================================================================

1. Rollout 23/18*/17 Eq.: +0.916

76.4 55.5 6.4 - 23.6 6.7 1.1 CL +1.024 CF +0.916

[ 0.2 0.3 0.4 - 0.2 0.3 0.2 CL 0.005 CF 0.006]

Full cubeful rollout with var.redn.

1296 games, Mersenne Twister dice gen. with seed 793498377 and quasi-random dice

Play: 0-ply cubeful prune [expert]

Cube: 2-ply cubeful prune [world class]

2. Rollout 23/18* 11/10 Eq.: +0.916 ( -0.000)

75.7 57.6 6.7 - 24.3 7.3 1.2 CL +1.031 CF +0.916

[ 0.2 0.3 0.4 - 0.2 0.3 0.2 CL 0.005 CF 0.006]

Full cubeful rollout with var.redn.

1296 games, Mersenne Twister dice gen. with seed 793498377 and quasi-random dice

Play: 0-ply cubeful prune [expert]

Cube: 2-ply cubeful prune [world class]

3. Rollout 23/18* 7/6 Eq.: +0.908 ( -0.008)

75.9 56.2 6.6 - 24.1 7.0 0.8 CL +1.020 CF +0.908

[ 0.2 0.3 0.5 - 0.2 0.3 0.1 CL 0.005 CF 0.006]

Full cubeful rollout with var.redn.

1296 games, Mersenne Twister dice gen. with seed 793498377 and quasi-random dice

Play: 0-ply cubeful prune [expert]

Cube: 2-ply cubeful prune [world class]

============================================================================

I do understand your reasoning behind suggesting blitzing though.. I guess if the rollout is to be believed, in this case, both plays were equally good.

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