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A mod to make this a take
Posted By: Chuck Bower In Response To: OLM Su 04/25/10 (Jason Lee)
Date: Wednesday, 28 April 2010, at 7:40 p.m.
Move XG's 7-point back to the 10-point; put one of our spares on the 6-point back on our midpoint. (I'm sure there are 'better' mods -- i.e. less movement, but this is the best I could find for the hunting time I could afford.)
The score (after 0 games) is: White 0, Blue 0 (match to 15 points)
Move number 6: White on roll, cube decision?
White 130
Blue 140 Position ID: cOeYAwiw54wHAA Match ID: MAHgAQAAAAAA
• White doubles
Cube decision Rollout cubeless equity +0.5553 (Money: +0.5523) Cubeful equities: 1. Double, take +0.9639 2. Double, pass +1.0000 +0.0361 3. No double +0.8687 -0.0953 Proper cube action: Double, take Rollout details
Win W g W bg Lose L g L bg Cubeless Cubeful Centered 1-cube 0.7336 0.1021 0.0008 - 0.2664 0.0174 0.0004 +0.5553 +0.8687 Standard error 0.0008 0.0013 0.0003 - 0.0008 0.0005 0.0000 0.0019 0.0041 Player Blue owns 2-cube 0.7405 0.0995 0.0005 - 0.2595 0.0153 0.0005 +1.1538 +0.9639 Standard error 0.0011 0.0016 0.0004 - 0.0011 0.0006 0.0000 0.0049 0.0063 Full cubeful rollout with var.redn. 1973 games, Mersenne Twister dice gen. with seed 855405838 and quasi-random dice Play: world class 2-ply cubeful prune [world class] keep the first 0 0-ply moves and up to 8 more moves within equity 0.16 Skip pruning for 1-ply moves. Cube: 2-ply cubeful prune [world class]
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