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1&3 Backgame #2

Posted By: christian munk-christensen
Date: Tuesday, 12 August 2014, at 10:49 a.m.

In Response To: 1&3 Backgame #2 (Ian Dunstan)

For me the ace is clear 24/23. I want to convert to a 23 back game if I can.

There are only bad deuces to choose from, imo:

- 24/22 is out of the question. I need 2 anchors.

- 18/16 is out of the question. I don't want to risk that white makes a 5-prime and starts to hem me in.

- 13/11 is playable but I don't like it. The 13p represents 26 pips of timing and by splitting those checkers, I risk being hit which might hurt my timing if I am not able to recirculate. However, if I am hit, then I can also be lucky that it may improve my timing if I am able to roll the numbers needed to escape the blockade. Difficult to assess.

- 8/6 is playable but I don't like it. It destroys a point which can be part of the prime I am trying to build but at least it does diversify the numbers which build the 4P.

- 6/4 is playable but I don't like it. I prefer the 6p to the deeper 4P, even though the 6 can be re-made late.

- 4/2 is out of the question. The checkers should not go deep under any circumstances if we can avoid it.

I am torn between 8&6 and 13/11. I will probably play 13/11 and hope to either not be hit or - if hit - to be able to run out with my spares.

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