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BGonline.org Forums
Results-Based PR
Posted By: Christian Plenz In Response To: Results-Based PR (Rick Janowski)
Date: Sunday, 1 February 2015, at 11:42 p.m.
What you also can do with XG is make use of the export function. It creates a spreadsheet where you draw a lot of stats from, i.e. the luck%.
BTW this is a really interesting discussion and I try to follow and understand your thoughts and this posting is less academic as you are steps ahead in formulating the rules for the VRR challenge.
We can assume the luck VRR gets more accurate as more matches are played. I remember Maik has given a good explanation in the german forum some time ago.
But for a single match (maybe also for a single tournament) you will find people confused by the luck base results. I.e. they have played the lower PR, less error sizes in terms of mwc%, however they feel punished by a luck VRR completely in the opposite direction. With XG has become much stronger and trying the best for good estimates every single move with lots of plies ahead than in Snowie times couldn't it be worth thinking to get back to the idea that we just assume perfect play and estimates (even we know BG is not solved), like Snowie made its calculations (virtually luck was not existing, only mwc% or luck was calculated with easy equation: 100%-mwc%). Bringing the mwc% more into focus!? I think this converges with luck% also but probably would not confuse people or goes along with less fears of contact to VRR.
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