For money it's sligtly different, it's pretty much a toss up beetween the 2 plays. The reason of that is that when you enter the race with 4/2 3/2 the value of owning the cube is a bit less: if the opponent reaches double/take, you will get a big value in owning a 4 cube (which you don't have at -3/-3). The cubeful value of 0.264 is equivalent to 36.8% (compared to 37.9% for -3/-3)
| | is Player 2
score: 0 pip: 68 |
| | | | | | | | | | | | | | |
| | | ![](http://www.extremegammon.com/board/d11.png) | | | Money session |
| | | | | | | | | | | | | | | | pip: 53 score: 0
is Player 1 |
| XGID=-DBCBaB-B----------bbcbcb-:1:-1:1:21:0:0:0:0:10 |
to play 21 |
1. | Rollout1 | 8/5* | eq: +0.265 |
| Player: Opponent: | 66.42% (G:0.66% B:0.01%) 33.58% (G:4.55% B:0.13%) | Conf: ± 0.001 (+0.264...+0.266) Duration: 5 minutes 09 seconds |
|
2. | Rollout1 | 4/2 3/2 | eq: +0.263 (-0.001) |
| Player: Opponent: | 68.22% (G:0.07% B:0.00%) 31.78% (G:0.10% B:0.00%) | Conf: ± 0.002 (+0.261...+0.265) Duration: 2 minutes 30 seconds |
|
3. | XG Roller+ | 4/1 | eq: +0.242 (-0.023) |
| Player: Opponent: | 67.51% (G:0.09% B:0.00%) 32.49% (G:0.12% B:0.00%) | |
|
4. | XG Roller+ | 4/3 4/2 | eq: +0.237 (-0.027) |
| Player: Opponent: | 67.18% (G:0.08% B:0.00%) 32.82% (G:0.15% B:0.00%) | |
|
5. | XG Roller+ | 3/2 3/1 | eq: +0.236 (-0.029) |
| Player: Opponent: | 67.22% (G:0.07% B:0.00%) 32.78% (G:0.17% B:0.00%) | |
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1 10368 Games rolled with Variance Reduction. Moves and cube decisions: 4 ply
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eXtreme Gammon Version: 1.10