|
BGonline.org Forums
Wisebeaver Paradox
Posted By: Nack Ballard
Date: Thursday, 22 June 2017, at 5:07 a.m.
White is Player 2
score: 0
pip: 81Unlimited Game
Jacoby Beaverpip: 165
score: 0
Blue is Player 1XGID=---a-BCBBAA--------ecbDbb-:0:0:1:54:0:0:3:0:10 Wisebeaver Paradox
1. Rollout1 22/18 22/17 eq: +0.049
Player:
Opponent:52.54% (G:7.96% B:0.25%)
47.46% (G:34.41% B:0.96%)Conf.: ± 0.005 (+0.045...+0.054) - [100.0%]
Duration: 1 hour 01 minute2. Rollout1 22/17 9/5 eq: +0.040 (-0.009)
Player:
Opponent:49.86% (G:7.54% B:0.24%)
50.14% (G:24.88% B:0.30%)Conf.: ± 0.002 (+0.038...+0.043) - [0.0%]
Duration: 46 minutes 34 seconds1 24624 Games rolled with Variance Reduction.
Dice Seed: 41086525
Moves: 3-ply, cube decisions: XG Roller
According to Ray Kershaw, a cube provocation play is "a correct checker play after which your opponent should double or redouble, when you have at least one wrong checker play after which your opponent should not double or redouble." It seems to me that others term such a situation a "Wisecarver Paradox" (after Tim Wisecarver, I presume). Did I read that right?I've only skimmed threads, but all the Wisecarver paradoxes I've seen referenced on this site have been NON-contact.
Starting somewhat arbitrarily from a (contact) diagram vsn recently posted, I experimented with changes and found some positions that are (contact) Wisecarver Paradoxes. Then I stumbled upon the position above, which is that... and more.
According to the (side-by-side) rollouts below, Blue's superior play evokes double/beaver, whereas his inferior play evokes no-double/beaver. For this subset of Wisecarver paradoxes, I'm coining the term "Wisebeaver Paradox."
Previously, has anyone seen a Wisebeaver Paradox, or (more likely) seen a a Wisecarver Paradox with contact?
Nack
White is Player 2
score: 0
pip: 81Unlimited Game
Jacoby Beaverpip: 156
score: 0
Blue is Player 1XGID=---a-BCBBAA------AAecbBbb-:0:0:-1:00:0:0:3:0:10 White on roll: Double / Beaver
Analyzed in Rollout No double Double/Take Player Winning Chances: 47.17% (G:34.69% B:1.08%) 47.45% (G:34.41% B:0.96%) Opponent Winning Chances: 52.83% (G:7.66% B:0.23%) 52.55% (G:7.85% B:0.26%) Cubeless Equities +0.222 +0.443 Cubeful Equities No double: -0.142 (-0.053) ±0.007 (-0.150..-0.135) Double/Beaver: -0.089 ±0.029 (-0.118..-0.061) Double/Pass: +1.000 (+1.089) Best Cube action: Double / Beaver Rollout details 3888 Games rolled with Variance Reduction.
Dice Seed: 95623456
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 100.0% Beaver Decision confidence: 100.0% Duration: 25 minutes 00 second
White is Player 2
score: 0
pip: 81Unlimited Game
Jacoby Beaverpip: 156
score: 0
Blue is Player 1XGID=---a-CCBB-A------A-ecbCbb-:0:0:-1:00:0:0:3:0:10 White on roll: No double / Beaver
Analyzed in Rollout No double Double/Take Player Winning Chances: 50.04% (G:24.87% B:0.30%) 50.01% (G:24.37% B:0.31%) Opponent Winning Chances: 49.96% (G:7.47% B:0.24%) 49.99% (G:7.80% B:0.25%) Cubeless Equities +0.175 +0.333 Cubeful Equities No double: -0.035 ±0.010 (-0.045..-0.025) Double/Beaver: -0.255 (-0.220) ±0.037 (-0.292..-0.218) Double/Pass: +1.000 (+1.035) Best Cube action: No double / Beaver Percentage of wrong pass needed to make the double decision right: 14.9% Rollout details 1296 Games rolled with Variance Reduction.
Dice Seed: 95623456
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 100.0% Take Decision confidence: 100.0% Duration: 7 minutes 59 seconds
|
BGonline.org Forums is maintained by Stick with WebBBS 5.12.