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Backgammon Boot Camp #1-21 – Cube Decision – XGR++ Eval
Posted By: Taper_Mike In Response To: Backgammon Boot Camp #1-21 – Cube Decision – XGR++ Eval (Bob Koca)
Date: Tuesday, 20 January 2015, at 11:32 p.m.
Moving the gap just 1 point lower, while holding the pip count constant, is all it takes to find the cusp between D and ND. Any further improvement for White will switch this very thin double to ND.
Mike
White is Player 2
score: 0
pip: 99Unlimited Game
Jacoby Beaverpip: 85
score: 0
Blue is Player 1XGID=--BCBBBbB----Ba-a-abbb-bb-:0:0:1:00:0:0:3:0:10 Blue on roll, cube action?
Analyzed in Rollout No double Double/Take Player Winning Chances: 66.152% (G:1.330% B:0.053%) 66.447% (G:1.272% B:0.055%) Opponent Winning Chances: 33.848% (G:1.226% B:0.022%) 33.553% (G:1.273% B:0.024%) Cubeless Equities +0.3244 +0.6585 Cubeful Equities No double: +0.4858 (-0.0032) ±0.0030 (+0.4828..+0.4888) Double/Take: +0.4890 ±0.0042 (+0.4848..+0.4933) Double/Pass: +1.0000 (+0.5110) Best Cube action: Double / Take Rollout details 5184 Games rolled with Variance Reduction.
Dice Seed: 14928019
Moves: 3-ply, cube decisions: XG RollerDouble Decision confidence: 89.1% Take Decision confidence: 100.0% Duration: 10 minutes 20 seconds eXtreme Gammon Version: 2.10
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