1.  Rollout^{1}  15/11 10/7  eq: +0.121 
 Player: Opponent:  67.03% (G:8.01% B:0.50%) 32.97% (G:10.99% B:4.14%)  Conf.: ± 0.006 (+0.115...+0.127)  [100.0%] Duration: 5 minutes 49 seconds 

2.  Rollout^{1}  13/9 10/7  eq: 0.008 (0.128) 
 Player: Opponent:  62.19% (G:6.84% B:0.44%) 37.81% (G:12.57% B:4.73%)  Conf.: ± 0.006 (0.013...0.002)  [0.0%] Duration: 5 minutes 21 seconds 

3.  Rollout^{1}  15/12 13/9  eq: 0.054 (0.175) 
 Player: Opponent:  58.73% (G:6.09% B:0.39%) 41.27% (G:11.42% B:3.51%)  Conf.: ± 0.006 (0.059...0.048)  [0.0%] Duration: 4 minutes 20 seconds 

4.  Rollout^{1}  15/8  eq: 0.080 (0.201) 
 Player: Opponent:  57.39% (G:6.24% B:0.38%) 42.61% (G:11.39% B:3.38%)  Conf.: ± 0.006 (0.086...0.074)  [0.0%] Duration: 3 minutes 52 seconds 

5.  2ply  15/12 10/6  eq: 0.202 (0.323) 
 Player: Opponent:  54.04% (G:4.48% B:0.04%) 45.96% (G:14.15% B:0.74%)  


^{1} 1296 Games rolled with Variance Reduction. Moves: 3ply, cube decisions: XG Roller

eXtreme Gammon Version: 2.10, MET: Kazaross XG2
Ty for the insight. Here's the new, "improved" RO.The bot is adamant and I'm annoyed. The twist is the following: If W is able (being in GS mode) to play safe to the point G is HIGHLY unlikely (betterimpossible), then W could continue from this point freely( knowing is still in the match) to try to win the match in THIS game. I know you did'nt consult XG, neither did I, but was furious with myself for mot rethinking all variants.