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two reasons

Posted By: AdamStocks
Date: Monday, 21 April 2014, at 5:10 a.m.

In Response To: two reasons (phil simborg)

The basic thrust of what you're saying is that players will remember the discarded cards not as just an abstract list of roll combos (that makes it seem a bit daunting), but rather, players will remember the fact that the 6,5 has gone because a lover's leap move was played. The story of the game associates graphic images and actions with the roll played, making it much easier to remember a number of them relatively more easily than might at first be assumed.

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