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Maybe, maybe not

Posted By: Rod
Date: Thursday, 5 December 2013, at 10:35 a.m.

In Response To: 7% of American social gamers cheat online (Stick)

I agree that it's a different population. And, therefore, something of an apple-orange issue.

However, once you add in all of the people, eventually tens of thousands who will be USBGF members, are you really going to have that different a population?

Also, the 7% cheating rate is for when there's virtually nothing at stake. Even if ELO doesn't drive it higher than 7%, Master Points very well could.

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