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An interactive backgammon training website.

Posted By: Michael Nielsen
Date: Tuesday, 7 January 2014, at 10:14 p.m.

In Response To: An interactive backgammon training website. (Giorgos Tzampanakis)

The problems have improved significantly, and most of them are actually very interesting.

Mostly the very obvious checkerplays and nodoubles are gone. There are still some checker shuffling plays where you can get penalized pretty hard for making a 0.00x mistake, that annoy me.

Oh, and this has got to be the most bizarre position, I have encountered there:





White is Player 2

score: 2
pip: 265
5 point match
pip: 224
score: 2

Blue is Player 1
XGID=----Ahbb-BbCB---A-A-AAAAaA:0:0:1:41:2:2:0:5:10
Blue to play 41

1.XG Roller+Bar/20eq: +1.095
Player:
Opponent:
72.15% (G:36.72% B:0.52%)
27.85% (G:3.82% B:0.06%)
2.XG Roller+Bar/21 4/3eq: +1.077 (-0.018)
Player:
Opponent:
70.96% (G:36.69% B:0.60%)
29.04% (G:4.10% B:0.07%)
3.XG Roller+Bar/24* 18/14eq: +1.071 (-0.024)
Player:
Opponent:
69.59% (G:37.35% B:0.52%)
30.41% (G:4.20% B:0.04%)

eXtreme Gammon Version: 2.10, MET: Kazaross XG2

XGR+ liked my play, but only hitting plays are analyzed on 2 or 3-ply, the rest are on 0-ply and cost something like 10 rating points even though the 0-ply analysis give a higher equity.

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